An alternative to the Cormorant's hybrid turret weapon preference, it offers new pilots the opportunity to follow the missile centric play style of the Kestrel and, later, the Caracal, without being forced to train into the gunnery skills of the Cormorant. You can find a detailed discussion of Blackbird fitting here. 1% reduction in manufacturing time for all items requiring Advanced Large Ship Construction per level. Without this skill, one can only start jobs within the solar system where one is located. 5% bonus to mining drone yield per skill level. Skill in the operation of Caldari Propulsion Subsystems used on Tech III ships. It has no bonus for a specific damage type, so can match the missile type to the NPC. Grants a 5% bonus per skill level to the agility of ships requiring the Capital Ships skill. Advanced Spaceship Command: May reduce align time. Each level of this skill adds. Needed for all research and manufacturing operations on related blueprints. This means that it is necessary to achieve a certain level of proficiency for shield support skills, including eventually being able to fit a T2 shield tanking module. 5% increase in drone max velocity per level. 5% reduced capacitor need for capital class remote hull repair system modules per skill level. 5% less capacitor need for weapon disruptors per skill level. Specialist training in the operation of advanced capital beam lasers. Basic understanding of scientific principles. 5% Bonus to light missile damage per skill level. Understanding of the technology used to create advanced propulsion subsystems. Skill at hardening Ladar Sensors against hostile Electronic Counter Measure modules. 5% bonus to fighter optimal range per level. Skill at using target painters. Allows a skilled individual to utilize reprocessing facilities at considerably greater efficiency. Skill in the operation of Caldari Core Subsystems used on Tech III ships. Skill at operating precursor dreadnoughts. -5% max scan deviation per level. 5% bonus to blueprint manufacturing time research per skill level. Proficiency in operation of Titan Phenomena Generator modules. 2% bonus to all structure missile and guided bomb damage per level. Skill at installing power upgrades e.g. Skill at the rapid discharge of titan doomsday weapons. Ability to organize and manage market operations. Level 5 allows for a full regional range. Improves damage and mining yield for drones and fighters under your control. Operation of large energy turrets. Skill at using Microwarpdrives. Skill at operating Gallente battlecruisers. Operation of small projectile turrets. It does have a role as one of the entry options for new pilots who want to join Incursions. 5% improved ship agility for all ships per skill level. Skill at operating Gallente Tactical Destroyers. Grants a 5% bonus to armor hit points per skill level. 4% bonus per skill level to weapon turret rate of fire. Reduces duration time and capacitor need of Target Spectrum Breakers by 5% per level. The Rokh is a solid shield-tanked hybrid turret platform. 2% Bonus to all Vorton Projectors' rate of fire per skill level. It has excellent shield defenses, but poor armor plating. 1% reduction in manufacturing time for all items requiring Mechanical Engineering per level. Skill for operation of the Assault Frigates. 5% reduction in nanite consumption per level. Each level of skill subtracts a flat 0.3% from the costs associated with setting up a market order in a non-player station, which usually come to 5% of the order's total value. Skill in amplifying the power of ship-based Arcing Vorton Projectors to maximize damage output. 2% bonus to Zeolites, Sylvite, Bitumens, and Coesite reprocessing yield per skill level. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. Used in the research of Minmatar Ships of all Sizes. Allows makeshift modifications to ship system architecture through the use of rigs. For each level in this skill, you may install a command center on one additional planet, to a maximum of 6 planets. Support Skills 5. Each level increases the range from the seller to the item being sold. Although it doesn't have the raw damage bonuses found on the Megathron and Hyperion, its optimal bonus sometimes helps it deal more applied DPS when fitted with blasters. Operation of capital hybrid turrets. Gravimetric Sensors are primarily found on Caldari, Guristas and Mordu's Legion ships. 2% bonus per skill level to the damage of large turrets requiring Large Pulse Laser Specialization. 5% bonus per skill level to weapon turret tracking speeds. Skill at interacting with friendly NPCs. Generally useful skills: Shield Management: 5% extra shields per level 5% Bonus to medium precursor weapon damage per level. Installed clones are listed in the character sheet. 5% bonus to fighter hit points per level. Skill at overseeing agent research and development projects. 5% bonus to capacitor capacity per skill level. Specialization in Dark Ochre reprocessing. There is no limit on the number of contracts a corporation can assign to itself. 2% bonus to Gneiss reprocessing yield per skill level. Skill at using remote sensor booster/dampener. Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Destroyers are ships slightly larger than frigates. Caldari Frigate bonuses (per skill level):15% bonus to ECM Target Jammer strength10% reduction in ECM Target Jammer activation cost. 5% bonus to Sentry Drone damage per level. Skill in the operation of Amarr Offensive Subsystems used on Tech III ships. 2% Bonus per skill level to the damage of capital turrets requiring Capital Beam Laser Specialization. +20 corporation members allowed per level. Skill and knowledge of Quantum Physics and its use in the development of advanced Technology. The Talocan were masters of Spatial manipulation and Hypereuclidean Mathematics. Allows operation of support fighter craft. Skill at using Jump Drives. Skill at the handling and firing of very large guided missiles. 2% bonus to Otavite, Sperrylite, Vanadinite, and Chromite reprocessing yield per skill level. 1% reduction in manufacturing time for all items requiring Nuclear Physics per level. They are rarely used in PvP, as their DPS is not impressive without high skills, although they can sometimes fill the role of anti-interceptor. If you are Caldari, it will be an Ibis. Grants a 5% Bonus per skill level to the agility of ships requiring Advanced Spaceship Command. The Badger-class industrial is the main cargo-carrier for the Caldari State, particularly in long, arduous trade-runs. The Merlin is the most powerful combat frigate of the Caldari. 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